Showing posts with label Game Reviews. Show all posts
Showing posts with label Game Reviews. Show all posts

Top 10 Best Games for 4GB Ram PC



Top 10 Best Games for 4Gb RAM PC

What are the best games for 4 GB ram Pc?


If you have got a computer with 4GB RAM, most likely you won’t be able to play GTA five thereon. However, there are several cool games out there for computer with 4GB RAM that also runs smoothly. 4GB RAM could be a little smart for play and there are thousands of games on the market for computer with 4GB RAM. Below I even have more ten best games for 4 GB ram pc List updated.

List Of Best Games For 4 Gb Ram


  1. METAL GEAR SOLID 5
  2. ASSASSIN'S CREED 3 REMASTERED
  3. BATTLEFIELD 3
  4. MAX PAYNE 3
  5. MASS EFFECT 3
  6. RISE OF THE TOMB RIDER
  7. HITMAN ABSOLUTION
  8. TEKKEN 7
  9. FIFA 19
  10. PROTOTYPE 2


01) METAL GEAR SOLID 5


METAL GEAR SOLID 5


The MetalGear Solid 5 the phantom pain continues this tradition. The majority of its plot focuses on the events at hand, Fans of the series will find their diligence rewarded in ways that newcomers can't begin to imagine, But such loyalty and knowledge isn't a prerequisite as big boss the leader of a private military the group that Diamond Dogs you go behind enemy lines to carry out recon and assassination contracts, As well as infiltrate the hideouts of your personal enemies.





The Phantom Pain's plot mixes historical events from the 1980s with a pinch of James Bond villainy in an exciting dollop of sci-fi dressing. Your mission is twofold build a military force free from the whims of narrow-minded world powers and destroys those who wish to take advantage of fractured global politics for their own selfish ideals. There are numerous subplots within and during your long and extensive journey, you face topics rarely seen in gaming torture child soldiers and a human cost of nuclear proliferation. 






02) ASSASSIN'S CREED 3 REMASTERED


ASSASSIN'S CREED 3 REMASTERED

Assassin's Creed 3 was one of my favorite games of all time when I originally played it and yes I played Assassin's Creed 2. So the opportunity to jump back into Connor Kenway story was too good to pass up for the uninitiated Assassin's Creed 3 covers the story of the half Mohawk by doing hog a dune son of the notable assassin isn't a spoiler to say more of the game six years old Haytham Kenway and kinetic.

A member of the Mohawk dedicated to protecting her people from the encroaching Europeans rotten hog a dune or Connor as he becomes dubbed must dismantle a plot to destroy life as he knows it, though doing so puts him in the way of his closest allies also Desmond is there unfortunately and in the modern-day the world is ending.  All the strengths of this game were present in the original release which divided players into people who thought Connor was whiny and people who were right.


Assassin's Creed 3 is a gorgeous satisfying game with a compelling story, Mostly looking at you Desmond and rich engaging gameplay expect to get lost in this world for dozens of hours, I certainly didn't play this game for the first time.




03) BATTLEFIELD 3


BATTLEFIELD 3


Battlefield 3 most of which multiplayer some of which single-player and as for the single-player campaign at first I was like it's pretty fun but I've seen this kind of stuff in first-person shooters before. It follows a soldier named Blackburn who's going after you know terrorists and terrorist leaders and weapons of mass destruction and it's a showcase for some of the sweetest graphics, I've ever seen in a game ever.

You're like this is some of the most realistic lighting ever some people have complained about some of the lens flares because of the light and I just tell them well just like in real life don't look at the Sun. How they unfold the story is pretty cool this guy's getting interrogated because he did something that the US government doesn't like - like you're an asshole and where did you go after that mission, And he'll be like alright well I went here and it'll play that scenario so I thought that was actually pretty cool and it does a good job with getting you familiar with some of the combat elements. You know sniper rifle jet combat tank combat and ten combat. 



04) MAX PAYNE 3


MAX PAYNE 3

Max Payne 3 is unique for a few reasons mostly because it's the first major game in the series to not be developed by remedy entertainment instead is developed by Rockstar Games, The creators the Grand Theft Auto series and it runs in their proprietary rage engine. It was developed for PlayStation 3 Xbox 360 and most importantly Microsoft Windows.


Its other key point of difference is that it breaks away from the film noir, you know rain or snow soaked streets of New York with an entirely new setting and theme taking place in South Paulo Brazil portrays an older Albert's still cynical max in a world that is alien to him. He doesn't speak the language he's not used to the heat and he's generally just out of his element in a way it makes him seem more vulnerable though he quickly adapts to his surroundings by shaving his head and getting on the wagon after shit hits the fan one time too many, After leaving the US to escape the Vengeance of a mafia boss, he ends up working security for the wealthy Bronco family in Brazil alongside an old friend named puzzles, Despite max frequently screwing up the Bronco family decide to keep him on even after his screw-ups lead to multiple kidnappings and fatalities. None of the main cast is all that particularly likable with it is very hard to relate to the Broncos most of whom act like spoiled brats.



05) MASS EFFECT 3


MASS EFFECT 3

Mass Effect 3 so it has been a long road to the end of Mass Effect a long enjoyable road because Mass Effect is one of the best sci-fi dramas out there. It just it is what it is and in my opinion, they nailed Mass Effect 2 so perfectly I was thinking if they don't change anything in terms of gameplay or structure for Mass Effect 3. They'll be fine so how was Mass Effect 3 in a word it was great so in Mass Effect 3 Shepard’s back with the Alliance and the Reapers have come and it's a dark day for Humanity and every race in the galaxy.


So the Reapers are wiping everything out you got to get you crew together and battle the Reapers not just your crew though you have to unite the entire galaxy. There's some conflict among some of the Galactic species in Mass Effect are so to unite them is going to be a challenge but that's part of the experience of Mass Effect, now in terms of characters Mass Effect just nails it there are so many moments In this game where I'm like dude man tears. If Mass Effect 3 is going for a very deep emotional impact on you they nailed it, and in that, I feel it's important to play Mass Effect 1 and 2 before 3 because that's where you bond with the characters that's where you bond with your crewmates and friends so when things happen to them in Mass Effect 3 it's just tragic.




06) RISE OF THE TOMB RIDER


RISE OF THE TOMB RIDER

Rise of the Tomb Raider unfolds in a valley haunted by echoes of older times abandoned structures. The landscape while bygone kingdoms lie dormant beneath. The ground even the current inhabitants long sheltered from the outside world still hunt and gather as their ancestors did and for Lara Croft a person intent on escaping her past. This is not a comforting place but in her pursuit of supernatural artifacts go he or she must so begin the next adventure for the iconic Explorer.

In 2013's Tomb Raider reboot developer Crystal Dynamics thrust Laura into danger against her will ruining her on a strange Island with even stranger secrets. In the rise of the Tomb Raider she's running headlong into the fray at her own pace seeking the key to eternal life if that premise sounds trite that's understandable. The Holy Grail grants the same power in Indiana Jones and the Last Crusade and Nathan Drake a more apt and recent counterpart spent uncharted 3 hunting for the Fountain of Youth, Yet rise of the Tomb Raider anchors Lara's story with its own believable characters and emotional weight. Lara refuses to acknowledge her father's death opting instead to seek the divine source the object that could stave off death and grief for good Crystal Dynamics doesn't use magic as a storytelling crutch though. It injects mystical elements in a way that makes sense within the world they occupy and on the other hand as a third-person adventure game.



07) HITMAN ABSOLUTION


HITMAN ABSOLUTION


Hitman Absolution is obscene and beautiful its foul-mouthed criminals and grubby henchmen at a layer of thick grime, Otherwise quaint small-town streets and on warm desert sands returning antihero agent 47 is a ruthless contrast to the beauty of the surroundings and the crudeness of his enemies.


He's a well-dressed killer who finds pleasure in careful planning kills. Some AI problems and anti-climactic missions disrupt the flow by absolutions mix of stealth and action plays well looks sumptuous, best missions immerse you in Hitman absolution twisted form of Americana. The characters that inhabit this world are uniformly disgusting may even c-47s initial actions as hard to witness his first contract is to assassinate his former handler at the agency Diana burn wood was apparently gone rogue her last wish as you watch her perish by your own hand but you protect a girl named Victoria and in turn be branded as a traitor.



08) TEKKEN 7


TEKKEN 7



Tekken 7 has long been the most generous with its extra features, And in recent years the goal of unlocking and customizing outfits for the game's large cast has rounded out the most rewarding objective of all getting good. Tekken 7 keeps most of the series traditions alive and once again delivers the tight hard-hitting action Tekken is known for though it stumbles a little online and fails to teach new players how to fight it's otherwise a great fighting game that confidently claims its position among the best fighting games today, Similar to dead or alive in Virtua Fighter.  Tekken 7 is a 3d fighting game and thus plays quite differently than its side-scrolling cousins, there are Tekken 7 characters that are more mobile than others but by and large, this is a game of inches a moment of indecision or a sloppy move against a more skilled player can lead to a string of pummeling strikes and hasty death courtesy of the game is long combo strings.



09) FIFA 19


FIFA 19 matches a more natural or more varied in the way they unfold well though. EA introduced a slower pace of FIFA 18. The newest iteration finally makes the work by tightening up players responsiveness through passes and player pace are in a good place in terms of balance neither under nor overpowered as has been the case for too long. FIFA 19's ball still doesn't feel as satisfying as PES 2019 s but it does at least feel something like the real-life sphere it's attempting to imitate.

FIFA 19 includes new tactical options for one of the managers to fiddle with. These are undoubtedly welcome and changes in your defensive technique make a tangible impact in-game allowing you to further tailor your play style, however, the much wanted new feature of game plans or a bit of a mess any change to one game plan including your default starting plan is not automatically reflected in your other four plans. This isn't a deal-breaker of course but it inevitably ends with you spending more time in the team management menu which is exactly the kind of admin work this feature should have eradicated and despite the added depth of options. 



10) PROTOTYPE 2

PROTOTYPE 2


Taking a look at the 2012 action game “Prototype 2” sequel to the 2009 solid prototype developed by reticle entertainment and published by Activision. The game was a top seller for a short period of time but eventually it cells would drop drastically causing a downsizing of radical entertainment.  2012 was a pretty successful year for gaming as sells like dishonored and Far Cry 3 was big names in the market making tell us like prototype 2 seemed unimportant and that's exactly the reason,


Prototype 2 is a great game that every action and superhero fan should definitely play. Prototype 2 is said three years after the events of the first game a virus known as black light has supposedly killed the game's main protagonist James Heller's wife and daughter. The virus in short turn’s people into infected aka zombies you know the drill infuriated by the loss of his family. Heller decides to join the fight against the virus on a patrol trip Heller encounters Alex Mercer the main protagonist of the first installment. Heller pursues Mercer knowing that he's the big reason on why the infection has grown, so big Heller tries to fight Mercer only to be infected and gaining similar powers to that of Mercer's Heller blacks out and the quest for revenge is about to start the story, in short, is a very inconsistent prototype - sounds like a generic revenge story, but it becomes more than that with the help of a lot of plot reveals but the main problem is the inconsistency of the story.




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Remnant from the Ashes Review - A BRILLIANT Gem in the Rough


So right from the start before really diving in I want to say that Remnant From The Ashes is a game that I will be devoting a significant amount of time to that doesn't mean that I'll be covering it non-stop with a guide or live streams or anything like that but it means that the game is of a quality and caliber that interests me and will provide dozens of more hours of entertainment because I do not have as yet unlocked anywhere near all the items weapons traits and secrets that the game has to offer, and I'm rather excited to do so that is being said I have now more than enough understanding of what the game is to do my basic review and me can preemptively say that it will be an extremely positive assessment overall Remnant From The Ashes is a third-person loots based shooter set in a post-apocalyptic world and developed by gunfire games the creators of Darksiders 


Remnant from the Ashes Review
Remnant from the Ashes Review
I have seen a lot of comments directly comparing the game to Dark Souls with the insinuation that it is essentially a Dark Souls game with guns and while that comparison is true in some aspects in others it is not entirely accurate to begin let's focus on the story I never really care for story in games like this that is entirely personal and also highly subjective but when a game includes any sort of loot based progression or RPG leveling systems I find myself disregarding story in favor of character progression that is being said remnant does have a story the line that is worthy of at least moderate interest it's not Shakespeare but it is a $40.00 games that have some fairly well fleshed out characters a few interesting developments and certain elements of choice that is very impactful and will modify your individual experience based on what you choose in an industry where false choice is all too common thing anthem with its dialogue choices which were just a sham and meant absolutely nothing to have legitimate the choice which can introduce or avoid entire boss encounters it can be very refreshing on top of this the game strives to create true replayability at its core remnant is a linear co-op or single-player experience and with such a format replayability is generally a difficult feature to construct for a remnant however, the framework has been changed and as a result of that change is clear that the game could be played numerous times with an entirely different overall experience 


Remnant from the Ashes Review


The key to this is procedural generation when you set out to explore the world of remnant you will be entering into a procedurally generated tileset of maps each of these maps is taken from a pool of possibilities, and those possibilities contain unique PCs items, and even boss or reward on my playthrough I encountered a boss at a somewhat early stage who rewarded me with a mod called swarm for my weapon, and he completely changed my entire playthrough because of its sheer power it was insanely fun to use and I ended up running a reload speed and damage based mid-range build setup purely because of what was given as rewards from boss fights but other players who pick up the game will have an entirely different experience with separate rewards from different boss encounters spread across multiple unique map layouts the result of this procedural generation which is done quite well

 I might add is an extremely appealing replay the ability it might not be infinite I suspect that you will quickly on evening your second or third playthrough begins encountering repeated boss archetypes or tiles but it creates a much more robust sense of content than a simple the linear storyline that is exactly replicated upon every new game the character progression is also extremely individualized since boss encounters reward a unique item drop and item drops are tied to different mod weapons or pieces of gear and not only that but there are 30 different character traits which are unlocked after certain quests objectives or feats the character progression has a sort of living growth to it that yet Again, it varies on a subjective personal level based on how your individual game is unfolding I do not have yet unlocked the full number of traits in the game, but it is entirely possible to construct sniper builds crit builds shotgun and close-range builds and many possibilities by tying together certain traits mods and weapons additionally the process of leveling as far as I can tell was uncapped this means that over time as you play certain areas, and progress through various encounters you can level every single trait that you unlock to its full potential which eliminates the stress of re-rolling characters based on poor choices early on which is a phenomenon many similar games suffer from feeding back into this idea of one character always being able to adapt the game appears at first to feature a class system with an initial choice of closed mid or long-range gear, but immediately after that choice, a player can buy and equip any piece of gear in the game so nothing is really bound by class archetype or character selection as you begin to explore the world for anyone who has played a Dark Souls game a familiar checkpoint system becomes visible you very quickly discover your central hub which is called Ward 13 and from there utilize the artifacts to traverse the map segments much like a Dark Souls game would do which is one Of many reasons why the common comparison now exists citing this as Dark Soul with guns, unlike Dark souls.
Remnant from the Ashes Review

However and unlike many other games on the market right now remnant makes a deliberate effort to condense its control scheme now on PC I have heard this is less of an issue which is totally fair, and I cannot really speak to its polish on that platform since I mostly played on Xbox primarily but one of the controls schemes choices was to tie the melee attack to the same buttons that fires your weapon the game simply does not have hip fire and when scoped in the trigger fires your gun and when not scoped in it swings your melee weapon this is not a good system at least not on console it's not the melee swings are slow and if you're trying to rapidly switch between weapon types which are a very common thing owing to the limited ammo, and the way that mods and skills work while also trying to quick scope in for an important shot, it can frequently result in a long melee swing animation which will absolutely get you killed in a lot of circumstances on top of this there are numerous bugs and glitches I find myself battling against a few different bosses which would simply disappear or get stuck walked in the place, and completely break the fight worse, yet I encountered a glitch with the final the boss of the game and I won't show any spoilers here don't worry I feel like that would be unfair to do where a certain phase simply didn't have the required mechanic it glitches out and didn't show up, so we created an automatic death which resets the whole encounter when things were working properly these fights were extremely engaging and very fun but the number of times they became dysfunctional or stopped working entirely was a little higher than felt comfortable another minor point of criticism is the sheer number of encounters that rely on infinite trash mob spawns to inflate difficulty there were indeed a number of bosses that did not hinge on this mechanic, but the majority of the ones that I found in my initial playthrough would have a constant stream of enemies alongside the actual boss itself which is mostly ended up being a decent way to replenish ammo honestly it did or force movement throughout the room, but sometimes it became a bit overwhelming and repetitive if it became back-to-back-to-back-to-back fights with the same detonator enemies constantly rushing you the character progression is simple but has a decent amount of depth to it as well on top of leveling whatever trace you prefer and unlock there is crafting and upgrades based on resources that are either found or dropped by enemies for special boss weapons and mods the required upgrade material is special crystals dropped by harder enemies that spawn randomly throughout the world, and for other standard items there are various tiers of iron from regular to forge galvanized and hardened from what I was able to test it appears that co-op gameplay with up to two friends for a total of three players on the team increases enemy health and damage, however, because of the procedural generation,

Remnant from the Ashes Review

 I was not really able to test whether enemies spawn types and locations are altered as well which would be a good addition but as of now, I'm uncertain how to truly test that since areas are never really the same for a direct comparison the game is perfectly viable as a solo player I played the vast majority of my time as an individual and found that by and large it is balanced quite well for that type of play through however I was not able to find an effective way to manually save before meaningful choices so when confronted with a rather impactful decision I was stuck making it once and then potentially hard rebooting my console if I wanted to undo it but there was no simple way to try all the different avenues which would be slightly preferable to emphasizing a total replay just for one alternate decision by and large the game is extremely fun to play for its price tag currently sitting at $40 as of this video I am comfortable recommending it to anyone who thinks that they might have even a passing interest in the gameplay and it bears mentioning there were some shenanigans in the Rerelease phase with a VIP early access weekend available for all three platforms at least it was advertised that way in the pre-order bundle but the ps4 version had its access stripped away at the very last minute which is not good to see but overall it appears to be a deserved deserving title when it comes to monetization there was none to speak of from what I could tell this is not to say that it will never exist I wouldn't even begin to go down that road we unfortunately now have a trend in the industry of waiting until a positive review cycle has passed before adding in more predatory monetization techniques, but as it stands the game is very straightforward pay the initial price, and enjoy it no strings attached overall Remnant From The Ashes is an exceptional example of the value the replayability usage of procedural generation to ensure maximum content scope and depth of character progression combined to create an experience that is more deserving than most $60 games on the market today for a significantly reduced price on top of that anyone with even a passing desire to check it out should strongly consider picking up the game especially given its social value as a true co-op title the bulk of my criticism hinges on glitches and broken boss fight mechanics. I would not consider the story to be a monolith of drama or artful writing but it gets the job is done especially when compared to other competing games, and once the plethora of glitches and bugs have been ironed out which I would hope to be sooner rather than later it will be a top to bottom example of what should be expected from all game releases my final rating would be an Eight out of 10 depending on your personal experience, and the number of problems encountered this could range from a seven if many bosses end up being broken to a nine if you get a great set of tiles and fantastic rewards and a smooth experience regarding functionality.



I can easily recommend the game as a fun innovative title that takes risks were a great many of those risks paid off, but that's it if you want to support the channel there are links down below memberships merge stuff like that but I'll cut it there and stop rambling Remnant From The Ashes is a great game and as always thank you all for watching and have a nice night.

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